General+Sessions

=TCC 2009 General Presentation Sessions= //Last updated: 29 March 2009//

List of general session presentations tentatively scheduled TCC 2009. See tentative program for time and date of presentation.

173. The Use of E-Portfolios in the EdD Program at Walden University 174. The Tao of Online Facilitation 175. No Web Professional Left Behind: Educating the Next Generation 176. Multiple Learning Styles, Single Learning System 177. Bringing Innovative Tools to Your Desktop: A Partnership between the League for Innovation and the National Repository of Online Courses (NROC) 178. Learning with ILab: A hybrid, curriculum-integrated Information Literacy Model 179. Convergence In The Virtual Classroom: Issues, Challenges, and Strategies for Online Teaching and Support of Diverse and Multi-generational Distance Learners 180. An eLearning Team’s Tale: Choosing and Implementing the Right Learning Management System (LMS) 184. The reality of virtuality: Exploring the pedagogy and practice of virtual collaboration 185. Online Collaboration Using the Judge Jimmy Game 186. Building and Promoting Online Faculty Communities 189. The Role of Gender and Persistence: A Study of Graduate Management Students in the Online Classroom 190. Collaborative Teaching of Multiple Course Sections with Web2 Applications 195. A Professor’s Perspective on the Quality Matters (QM) Process: A Continuous Improvement Model to Assure Quality of your Online Course(s) 196. Preparing students to use online tutoring services at Bryant & Stratton College Cleveland Downtown campus 198. Building and Sustaining Learning Communities Among a Diverse Student Population through Online Advisement: A Three Phase Model to Support Students 199. Wikis that work: Effective wiki practices for virtual learning communities 201. Collaboration Among Faculty, Students and the Embedded Librarian: Creating a Culture of Learning 202. Bringing the Tables and Chairs: the Necessity of Tutors in Online Academia (**withdrawn** 3/26) 205. Assessing Students in Online Classes 206. Finding a ‘Best Fit’ for Online Instructor Evaluation 207. World of Writecraft: Using Video Games as a Model for the Online English Classroom 208. Wikis and Google and Skype, Oh My! Tools for Student Independence and Sustained Learning 211. Strength in Numbers: Strategies for Motivating and Retaining Online Students 213. MSIT Academic Internship 214. Point-of-View : The Onset Of Wearable Video Recorders For User Generated Educational Resource Development 215. Librarians and social networking: Patrons and professionals connecting in 2D and 3D

221. Keeping Students, Not Technology at the Center of Practice 222. Engaging Students with Scenario Based Learning in Online Environments 224. Online program and portfolio development in a nutshell 225. Podcasting with Section 508 226. Second Life communication workshop for educators 228. Informal Adult Learning in Second Life 230. Integrating hands on learning experiences into distance learning programs 232. Is Online Teaching for You? 233. Using Blended Learning to increase skills in the workplace 236. Who do we think we are? Dismantling Educators’ Assumptions in the Online Classroom 237. How to Use SecondLife for Language Teaching Totally Free 239. Simultaneous data entry and analysis for engaging on-line students in science courses 244. Online Faculty Learning Communities: How Connected Do Adjunct Instructors Feel? 245. Creativity in Collaborative Projects for Learning Partners and Small Groups 251. The Changing Landscape of Software Evaluation, Adoption and Support 254. Linking Tests to Learning Objectives in Course Level Assessment 256. Connectivism and semiformal knowledge: how to assess online learning in web 2.0 era 257. You Talkin‘ to Me?: Optimizing the use of video in online courses to facilitate engagement! 259. Why do we need an LMS? Using Text messaging as the new e-platform 260. Creating a Culture of Learning – Modeling a Vision for Technology Use in an Online Environment to Impact the Use of Technology in the K-12 System 261. Collaborative Learning Online and In-Class: From Conveyance to Conversation and Solitude to Social Construction 262. Using Social Networking Tools to Build Learning Communities: A Case Study of the Punahou Technology Lab School Ning 263. Assessing the importance of interactions in online courses 266. Using the Web 2.0 Teacher Toolkit to Enhance Collaboration Among Learners 268. Using the Diffusion of Innovations Theory to Further Understand Information Literacy in Nursing 269. The Use of Wikis to Support Collaborative Writing for EFL Students 270. Lessons Learned in Designing Professional Development for Global Audiences 272. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life 274. Poised at the Edge of the Unknown: Surviving and Thriving in Second Life 279. Mediated Rich Intake Environments for Learning in Virtual Worlds 181. Managing Stress in the Online Community 182. Promoting Wellness in the Online Community 234. Collaborative Learning in Medical and Health Care Education: Virtual Simulations via Communities of Practice 238. The Transitioning Community: Goodbye Listserv, Hello Twitter 241. Embracing innovation in Sri Lanka:E-learning at IIT 250. Integrating a Social Network and Its Effects on an Online Graduate Community 261. Collaborative Learning Online and In-Class: From Conveyance to Conversation and Solitude to Social Construction 271. Indigenous Communities Sustained through Multimedia 282. Preparing the Adult Learner for Virtual Worlds Simulations: Best Practices with Online Graduate Students Using a Second Life Scenario 283. Using iTunesU as a Publishing Platform for Student Work 287. The Ministry of Online Teaching: Why it is so Different from Campus Environments 191. Effects of Online Collaborative Activities on Second Language Acquisition