207+Kenny

World of Writecraft: Using video games as a model for the online English classroom || Stuart Kenny, Kaplan University, Nebraska, United States, skjpm@yahoo.com || Recent research (Johnson 2006) has shown that the kind of critical thinking used when playing video games is the same kind of thinking which college instructors seek to encourage. An effective freshman composition course could be set up using video game strategies: finding and gathering materials to build a magic object, developing techniques to avoid "bosses" and other obstacles, solving puzzles to move from level to level, etc., with the final goal of the "game" being a college-level essay. Students accustomed to the rubrics of video and online games would work more enthusiastically in a familiar setting. ORPGs (Online Real Player Games) such as World of Warcraft illustrate how an online realm can be developed where writers interact with each other, exchanging drafts and information. This online realm could ultimately be a freer and more creative space for beginning writers than the traditional classroom.
 * **Submission ID 207** ||
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Johnson, Steven. (2006). Everything Bad Is Good For You. NY: Riverhead. || General Session Forum All ||
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