026+Second+Life+in+Education


 * ID: 026

Title:** Second Life in Education

Robert Bruck, Department of Educational Technology, University of Hawai‘i at Mānoa, Hawaii, USA, bbruck@hawaii.edu Teri Evangelista, Department of Educational Technology, University of Hawai‘i at Mānoa, Hawaii, USA, tmiguel@hawaii.edu Nikie Reyes, Department of Educational Technology, University of Hawai‘i at Mānoa, Hawaii, USA, njreyes@hawaii.edu
 * Presenters:**

The learners of today are not the same as the learners of days passed. The advancement of technology allows information to flow quickly, almost instantly. Many learners now are are more digitally inclined then the learners of the past because it is all around them. These [|digital natives], as they are called, like, even embrace new ways of learning. [|Virtual worlds] are rising in popularity, not only in social life, but also in education. [|Second Life] in particular is being used by many educational institutions to teach classes. We wanted to take a look into this innovation and evaluate it for ourselves, and also wanted to get our feet wet in case our school decides to join MIT on the [|Grid]. For purposes of this learning object, we have chosen to highlight the Virtual Environment Second Life. After going through this website, you will: (1) Have a better idea of what a Virtual Environment is, and (2) Be informed of what Second Life is and its uses.
 * Description**:

Learning Object Project, Educational Technology, Designing Online Courseware Class [|Link to Learning Object]
 * Notes**: